/home/explore/monsters/animated armor/special abilities
  • Antimagic Susceptibility

    The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

  • False Appearance

    While the armor remains motionless, it is indistinguishable from a normal suit of armor.

© 2020 David Jones · uses the D&D 5th Edition API Database · source