/home/explore/monsters/balor/special abilities
  • Death Throes

    When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.

    damage:
    • 20d6

      Fire

    dc:
    dc type:

    DEX

    dc value:

    20

    success type:

    half

  • Fire Aura

    At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

    damage:
    • 3d6

      Fire

  • Magic Resistance

    The balor has advantage on saving throws against spells and other magical effects.

  • Magic Weapons

    The balor's weapon attacks are magical.

© 2020 David Jones · uses the D&D 5th Edition API Database · source