/home/explore/monsters/couatl/special abilities
  • Innate Spellcasting

    The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:

    At will: detect evil and good, detect magic, detect thoughts

    3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield

    1/day each: dream, greater restoration, scrying

    spellcasting:
    ability:

    CHA

    components required:
    • V

    dc:

    14

    spells:
    • Detect Evil and Good

      usage:
      type:

      at will

    • Detect Magic

      usage:
      type:

      at will

    • Detect Thoughts

      usage:
      type:

      at will

    • Bless

      usage:
      times:

      3

      type:

      per day

    • Create Food and Water

      usage:
      times:

      3

      type:

      per day

    • Cure Wounds

      usage:
      times:

      3

      type:

      per day

    • Lesser Restoration

      usage:
      times:

      3

      type:

      per day

    • Protection from Poison

      usage:
      times:

      3

      type:

      per day

    • Sanctuary

      usage:
      times:

      3

      type:

      per day

    • Shield

      usage:
      times:

      3

      type:

      per day

    • Dream

      usage:
      times:

      1

      type:

      per day

    • Greater Restoration

      usage:
      times:

      1

      type:

      per day

    • Scrying

      usage:
      times:

      1

      type:

      per day

  • Magic Weapons

    The couatl's weapon attacks are magical.

  • Shielded Mind

    The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

© 2020 David Jones · uses the D&D 5th Edition API Database · source