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Innate Spellcasting

The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: detect evil and good, detect magic, thunderwave

3/day each: create food and water (can create wine instead of water), tongues, wind walk

1/day each: conjure elemental (air elemental only), creation, gaseous form, invisibility, major image, plane shift

spellcasting:
ability:

CHA

dc:

17

modifier:

9

spells:
  • Detect Evil and Good

    usage:
    type:

    at will

  • Detect Magic

    usage:
    type:

    at will

  • Thunderwave

    usage:
    type:

    at will

  • Create Food and Water

    notes:

    Can create wine instead of water

    usage:
    times:

    3

    type:

    per day

  • Tongues

    usage:
    times:

    3

    type:

    per day

  • Wind Walk

    usage:
    times:

    3

    type:

    per day

  • Conjure Elemental

    notes:

    Air Elemental Only

    usage:
    times:

    1

    type:

    per day

  • Creation

    usage:
    times:

    1

    type:

    per day

  • Gaseous Form

    usage:
    times:

    1

    type:

    per day

  • Invisibility

    usage:
    times:

    1

    type:

    per day

  • Major Image

    usage:
    times:

    1

    type:

    per day

  • Plane Shift

    usage:
    times:

    1

    type:

    per day

© 2020 David Jones · uses the D&D 5th Edition API Database · source