/home/explore/monsters/elk/special abilities
  • Charge

    If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

© 2020 David Jones · uses the D&D 5th Edition API Database · source