/home/explore/monsters/ghast/special abilities
  • Stench

    Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.

    dc:
    dc type:

    CON

    dc value:

    10

    success type:

    none

  • Turn Defiance

    The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.

© 2020 David Jones · uses the D&D 5th Edition API Database · source