/home/explore/monsters/giant sea horse/special abilities
  • Charge

    If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

  • Water Breathing

    The sea horse can breathe only underwater.

© 2020 David Jones · uses the D&D 5th Edition API Database · source