/home/explore/monsters/jackal

Jackal

actions:
  • Bite

    Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.

    attack bonus:

    1

    damage:
    • 1d4-1

      Piercing

alignment:

unaligned

armor class:

12

charisma:

6

constitution:

11

dexterity:

15

hit dice:

1d6

hit points:

3

intelligence:

3

proficiencies:
  • Skill: Perception

    value:

    3

senses:
passive perception:

13

size:

Small

special abilities:
  • Keen Hearing and Smell

    The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

  • Pack Tactics

    The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.

speed:
walk:

40 ft.

strength:

8

type:

beast

wisdom:

12

© 2020 David Jones · uses the D&D 5th Edition API Database · source