/home/explore/monsters/knight/actions
  • Multiattack

    The knight makes two melee attacks.

    options:
    choose:

    1

    from:
      • Greatsword

        count:

        2

        type:

        melee

  • Greatsword

    Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

    attack bonus:

    5

    damage:
    • 2d6+3

      Slashing

  • Heavy Crossbow

    Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

    attack bonus:

    2

    damage:
    • 1d10

      Piercing

  • Leadership

    For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

    usage:
    rest types:
    • short

    • long

    type:

    recharge after rest

© 2020 David Jones · uses the D&D 5th Edition API Database · source