/home/explore/monsters/mage

Mage

actions:
  • Dagger

    Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

    attack bonus:

    5

    damage:
    • 1d4+2

      Piercing

alignment:

any alignment

armor class:

12

challenge rating:

6

charisma:

11

constitution:

11

dexterity:

14

hit dice:

9d8

hit points:

40

intelligence:

17

languages:

any four languages

proficiencies:
  • Saving Throw: INT

    value:

    6

  • Saving Throw: WIS

    value:

    4

  • Skill: Arcana

    value:

    6

  • Skill: History

    value:

    6

senses:
passive perception:

11

size:

Medium

special abilities:
  • Spellcasting

    The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

    - Cantrips (at will): fire bolt, light, mage hand, prestidigitation

    - 1st level (4 slots): detect magic, mage armor, magic missile, shield

    - 2nd level (3 slots): misty step, suggestion

    - 3rd level (3 slots): counterspell, fireball, fly

    - 4th level (3 slots): greater invisibility, ice storm

    - 5th level (1 slot): cone of cold

    spellcasting:
    ability:

    INT

    components required:
    • V

    • S

    • M

    dc:

    14

    level:

    9

    modifier:

    6

    school:

    wizard

    slots:
    1:

    4

    2:

    3

    3:

    3

    4:

    3

    5:

    1

    spells:
    • Fire Bolt

    • Light

    • Mage Hand

    • Prestidigitation

    • Detect Magic

      level:

      1

    • Mage Armor

      level:

      1

    • Magic Missile

      level:

      1

    • Shield

      level:

      1

    • Misty Step

      level:

      2

    • Suggestion

      level:

      2

    • Counterspell

      level:

      3

    • Fireball

      level:

      3

    • Fly

      level:

      3

    • Greater Invisibility

      level:

      4

    • Ice Storm

      level:

      4

    • Cone of Cold

      level:

      5

speed:
walk:

30 ft.

strength:

9

subtype:

any race

type:

humanoid

wisdom:

12

© 2020 David Jones · uses the D&D 5th Edition API Database · source