Mage
- actions:
- alignment:
any alignment
- armor class:
12
- challenge rating:
6
- charisma:
11
- constitution:
11
- dexterity:
14
- hit dice:
9d8
- hit points:
40
- intelligence:
17
- languages:
any four languages
- proficiencies:
Saving Throw: INT
- value:
6
Saving Throw: WIS
- value:
4
Skill: Arcana
- value:
6
Skill: History
- value:
6
- senses:
- passive perception:
11
- size:
Medium
- special abilities:
Spellcasting
The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
- Cantrips (at will): fire bolt, light, mage hand, prestidigitation
- 1st level (4 slots): detect magic, mage armor, magic missile, shield
- 2nd level (3 slots): misty step, suggestion
- 3rd level (3 slots): counterspell, fireball, fly
- 4th level (3 slots): greater invisibility, ice storm
- 5th level (1 slot): cone of cold
- spellcasting:
- ability:
- components required:
V
S
M
- dc:
14
- level:
9
- modifier:
6
- school:
wizard
- slots:
- 1:
4
- 2:
3
- 3:
3
- 4:
3
- 5:
1
- spells:
Detect Magic
- level:
1
Mage Armor
- level:
1
Magic Missile
- level:
1
Shield
- level:
1
Misty Step
- level:
2
Suggestion
- level:
2
Counterspell
- level:
3
Fireball
- level:
3
Fly
- level:
3
Greater Invisibility
- level:
4
Ice Storm
- level:
4
Cone of Cold
- level:
5
- speed:
- walk:
30 ft.
- strength:
9
- subtype:
any race
- type:
humanoid
- wisdom:
12