Mage
- actions:
- alignment:
- any alignment 
- armor class:
- 12 
- challenge rating:
- 6 
- charisma:
- 11 
- constitution:
- 11 
- dexterity:
- 14 
- hit dice:
- 9d8 
- hit points:
- 40 
- intelligence:
- 17 
- languages:
- any four languages 
- proficiencies:
- Saving Throw: INT- value:
- 6 
 
- Saving Throw: WIS- value:
- 4 
 
- Skill: Arcana- value:
- 6 
 
- Skill: History- value:
- 6 
 
 
- senses:
- passive perception:
- 11 
 
- size:
- Medium 
- special abilities:
- Spellcasting- The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: - - Cantrips (at will): fire bolt, light, mage hand, prestidigitation - - 1st level (4 slots): detect magic, mage armor, magic missile, shield - - 2nd level (3 slots): misty step, suggestion - - 3rd level (3 slots): counterspell, fireball, fly - - 4th level (3 slots): greater invisibility, ice storm - - 5th level (1 slot): cone of cold - spellcasting:
- ability:
- components required:
- V 
- S 
- M 
 
- dc:
- 14 
- level:
- 9 
- modifier:
- 6 
- school:
- wizard 
- slots:
- 1:
- 4 
- 2:
- 3 
- 3:
- 3 
- 4:
- 3 
- 5:
- 1 
 
- spells:
- Detect Magic- level:
- 1 
 
- Mage Armor- level:
- 1 
 
- Magic Missile- level:
- 1 
 
- Shield- level:
- 1 
 
- Misty Step- level:
- 2 
 
- Suggestion- level:
- 2 
 
- Counterspell- level:
- 3 
 
- Fireball- level:
- 3 
 
- Fly- level:
- 3 
 
- Greater Invisibility- level:
- 4 
 
- Ice Storm- level:
- 4 
 
- Cone of Cold- level:
- 5 
 
 
 
 
 
- speed:
- walk:
- 30 ft. 
 
- strength:
- 9 
- subtype:
- any race 
- type:
- humanoid 
- wisdom:
- 12