/home/explore/monsters/steam mephit/actions
  • Claws

    Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

    attack bonus:

    2

    damage:
    • 1d4

      Slashing

    • 1d4

      Fire

  • Steam Breath (Recharge 6)

    The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

    damage:
    • 1d8

      Fire

    dc:
    dc type:

    DEX

    dc value:

    10

    success type:

    half

  • Variant: Summon Mephits

    The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

    usage:
    times:

    1

    type:

    per day

© 2020 David Jones · uses the D&D 5th Edition API Database · source