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Innate Spellcasting

The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

At will: detect magic, feather fall, levitate, light

3/day each: control weather, water breathing

spellcasting:
ability:

CHA

dc:

17

spells:
  • Detect Magic

    usage:
    type:

    at will

  • Feather Fall

    usage:
    type:

    at will

  • Levitate

    usage:
    type:

    at will

  • Light

    usage:
    type:

    at will

  • Control Weather

    usage:
    times:

    3

    type:

    per day

  • Water Breathing

    usage:
    times:

    3

    type:

    per day

© 2020 David Jones · uses the D&D 5th Edition API Database · source