/home/explore/spells/sanctuary

Sanctuary

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

casting time:

1 bonus action

classes:
  • Cleric

components:
  • V

  • S

  • M

duration:

1 minute

level:

1

material:

A small silver mirror.

range:

30 feet

school:

Abjuration

subclasses:
  • Lore

  • Devotion

© 2020 David Jones · uses the D&D 5th Edition API Database · source