/home/explore/spells/spiritual weapon

Spiritual Weapon

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

attack type:

melee

casting time:

1 bonus action

classes:
  • Cleric

components:
  • V

  • S

damage:
damage at slot level:
2:

1d8 + MOD

3:

1d8 + MOD

4:

2d8 + MOD

5:

2d8 + MOD

6:

3d8 + MOD

7:

3d8 + MOD

8:

4d8 + MOD

9:

4d8 + MOD

damage type:

Force

duration:

1 minute

higher level:

When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.

level:

2

range:

60 feet

school:

Evocation

subclasses:
  • Lore

  • Life

© 2020 David Jones · uses the D&D 5th Edition API Database · source