Rogue

hit die:

8

levels:
1:

Rogue Level 1

feature choices:
features:
prof bonus:

2

sneak attack:
1d6
2:

Rogue Level 2

features:
prof bonus:

2

sneak attack:
1d6
3:

Rogue Level 3

features:
prof bonus:

2

sneak attack:
2d6
4:

Rogue Level 4

ability score bonuses:

1

features:
prof bonus:

2

sneak attack:
2d6
5:

Rogue Level 5

ability score bonuses:

1

features:
prof bonus:

3

sneak attack:
3d6
6:

Rogue Level 6

ability score bonuses:

1

feature choices:
prof bonus:

3

sneak attack:
3d6
7:

Rogue Level 7

ability score bonuses:

1

features:
prof bonus:

3

sneak attack:
4d6
8:

Rogue Level 8

ability score bonuses:

2

features:
prof bonus:

3

sneak attack:
4d6
9:

Rogue Level 9

ability score bonuses:

2

prof bonus:

4

sneak attack:
5d6
10:

Rogue Level 10

ability score bonuses:

3

features:
prof bonus:

4

sneak attack:
5d6
11:

Rogue Level 11

ability score bonuses:

2

features:
prof bonus:

4

sneak attack:
6d6
12:

Rogue Level 12

ability score bonuses:

4

features:
prof bonus:

4

sneak attack:
6d6
13:

Rogue Level 13

ability score bonuses:

3

prof bonus:

5

sneak attack:
7d6
14:

Rogue Level 14

ability score bonuses:

3

features:
prof bonus:

5

sneak attack:
7d6
15:

Rogue Level 15

ability score bonuses:

3

features:
prof bonus:

5

sneak attack:
8d6
16:

Rogue Level 16

ability score bonuses:

5

features:
prof bonus:

5

sneak attack:
8d6
17:

Rogue Level 17

ability score bonuses:

4

prof bonus:

6

sneak attack:
9d6
18:

Rogue Level 18

ability score bonuses:

4

features:
prof bonus:

6

sneak attack:
9d6
19:

Rogue Level 19

ability score bonuses:

6

features:
prof bonus:

6

sneak attack:
10d6
20:

Rogue Level 20

ability score bonuses:

5

features:
prof bonus:

6

sneak attack:
10d6
proficiencies:
proficiency choices:
saving throws:
starting equipment:
starting equipment:
starting equipment options:
subclasses: