/home/explore/equipment/manacles

Manacles

These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check.

Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.

cost:
2gp
equipment category:

Adventuring Gear

gear category:

Standard Gear

weight:

6

© 2020 David Jones · uses the D&D 5th Edition API Database · source