/home/explore/monsters/adult brass dragon/actions
  • Multiattack

    The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

    options:
    choose:

    1

    from:
      • Frightful Presence

        count:

        1

        type:

        ability

      • Bite

        count:

        1

        type:

        melee

      • Claw

        count:

        2

        type:

        melee

  • Bite

    Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

    attack bonus:

    11

    damage:
    • 2d10+6

      Piercing

  • Claw

    Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

    attack bonus:

    11

    damage:
    • 2d6+6

      Slashing

  • Tail

    Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

    attack bonus:

    11

    damage:
    • 2d8+6

      Bludgeoning

  • Frightful Presence

    Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours .

    dc:
    dc type:

    WIS

    dc value:

    16

    success type:

    none

  • Breath Weapons

    The dragon uses one of the following breath weapons.

    Fire Breath. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.

    Sleep Breath. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

    attack options:
    choose:

    1

    from:
    • Fire Breath

      damage:
      • 13d6

        Fire

      dc:
      dc type:

      DEX

      dc value:

      18

      success type:

      half

    • Sleep Breath

      dc:
      dc type:

      CON

      dc value:

      18

      success type:

      none

    type:

    attack

    usage:
    dice:

    1d6

    min value:

    5

    type:

    recharge on roll

© 2020 David Jones · uses the D&D 5th Edition API Database · source