- Multiattack- The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. - options:
- choose:
- 1 
- from:
- Frightful Presence- count:
- 1 
- type:
- ability 
 
- Bite- count:
- 1 
- type:
- melee 
 
- Claw- count:
- 2 
- type:
- melee 
 
 
 
 
 
- Bite- Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage. - attack bonus:
- 14 
- damage:
- 2d10+8
 
 
- Claw- Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage. - attack bonus:
- 14 
- damage:
- 2d6+8
 
 
- Breath Weapons- The dragon uses one of the following breath weapons: - Fire Breath. The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one. - Sleep Breath. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. - attack options:
- choose:
- 1 
- from:
- Fire Breath- damage:
- 2d6+8
 
- dc:
 
- Sleep Breath- dc:
 
 
- type:
- attack 
 
- usage:
- dice:
- 1d6 
- min value:
- 5 
- type:
- recharge on roll