Assassin
- actions:
- Multiattack- The assassin makes two shortsword attacks. - options:
- choose:
- 1 
- from:
- Shortsword- count:
- 2 
- type:
- melee 
 
 
 
 
 
- Shortsword- Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. - attack bonus:
- 6 
- damage:
- 1d6+3
- damage dice:
- 7d6 
- damage type:
- dc:
 
 
 
- Light Crossbow- Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. - attack bonus:
- 6 
- damage:
- 1d8+3
- damage dice:
- 7d6 
- damage type:
- dc:
 
 
 
 
- alignment:
- any non-good alignment 
- armor class:
- 15 
- challenge rating:
- 8 
- charisma:
- 10 
- constitution:
- 14 
- damage resistances:
- poison 
 
- dexterity:
- 16 
- hit dice:
- 12d8 
- hit points:
- 78 
- intelligence:
- 13 
- languages:
- Thieves' cant plus any two languages 
- proficiencies:
- Saving Throw: DEX- value:
- 6 
 
- Saving Throw: INT- value:
- 4 
 
- Skill: Acrobatics- value:
- 6 
 
- Skill: Deception- value:
- 3 
 
- Skill: Perception- value:
- 3 
 
- Skill: Stealth- value:
- 9 
 
 
- senses:
- passive perception:
- 13 
 
- size:
- Medium 
- special abilities:
- speed:
- walk:
- 30 ft. 
 
- strength:
- 11 
- subtype:
- any race 
- type:
- humanoid 
- wisdom:
- 11