Assassin
- actions:
Multiattack
The assassin makes two shortsword attacks.
- options:
- choose:
1
- from:
Shortsword
- count:
2
- type:
melee
Shortsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
- attack bonus:
6
- damage:
- 1d6+3
- damage dice:
7d6
- damage type:
- dc:
Light Crossbow
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
- attack bonus:
6
- damage:
- 1d8+3
- damage dice:
7d6
- damage type:
- dc:
- alignment:
any non-good alignment
- armor class:
15
- challenge rating:
8
- charisma:
10
- constitution:
14
- damage resistances:
poison
- dexterity:
16
- hit dice:
12d8
- hit points:
78
- intelligence:
13
- languages:
Thieves' cant plus any two languages
- proficiencies:
Saving Throw: DEX
- value:
6
Saving Throw: INT
- value:
4
Skill: Acrobatics
- value:
6
Skill: Deception
- value:
3
Skill: Perception
- value:
3
Skill: Stealth
- value:
9
- senses:
- passive perception:
13
- size:
Medium
- special abilities:
- speed:
- walk:
30 ft.
- strength:
11
- subtype:
any race
- type:
humanoid
- wisdom:
11