/home/explore/monsters/azer

Azer

actions:
  • Warhammer

    Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

    attack bonus:

    5

    damage:
    • 1d8+3

      Bludgeoning

    • 1d6

      Fire

alignment:

lawful neutral

armor class:

17

challenge rating:

2

charisma:

10

condition immunities:
  • Poisoned

constitution:

15

damage immunities:
  • fire

  • poison

dexterity:

12

hit dice:

6d8

hit points:

39

intelligence:

12

languages:

Ignan

proficiencies:
  • Saving Throw: CON

    value:

    4

senses:
passive perception:

11

size:

Medium

special abilities:
  • Heated Body

    A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.

    damage:
    • 1d10

      Fire

  • Heated Weapons

    When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

    damage:
    • 1d6

      Fire

  • Illumination

    The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..

speed:
walk:

30 ft.

strength:

17

type:

elemental

wisdom:

13

© 2020 David Jones · uses the D&D 5th Edition API Database · source