/home/explore/monsters/balor/actions
  • Multiattack

    The balor makes two attacks: one with its longsword and one with its whip.

    options:
    choose:

    1

    from:
      • Longsword

        count:

        1

        type:

        melee

      • Whip

        count:

        1

        type:

        melee

  • Longsword

    Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.

    attack bonus:

    14

    damage:
    • 3d8+8

      Slashing

    • 3d8

      Lightning

  • Whip

    Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.

    attack bonus:

    14

    damage:
    • 2d6+8

      Slashing

    • 3d6

      Fire

  • Teleport

    The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

  • Variant: Summon Demon

    The demon chooses what to summon and attempts a magical summoning.

    A balor has a 50 percent chance of summoning 1d8 vrocks, 1d6 hezrous, 1d4 glabrezus, 1d3 nalfeshnees, 1d2 mariliths, or one goristro.

    A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

    usage:
    times:

    1

    type:

    per day

© 2020 David Jones · uses the D&D 5th Edition API Database · source