Barbed Devil
- actions:
Multiattack
The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
- options:
- choose:
1
- from:
Hurl Flame
- count:
2
- type:
ranged
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. Hit: 6 (1d6 + 3) piercing damage.
- attack bonus:
6
- damage:
- 1d6+3
Tail
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
- attack bonus:
6
- damage:
- 2d6+3
- alignment:
lawful evil
- armor class:
15
- challenge rating:
5
- charisma:
14
- condition immunities:
- constitution:
18
- damage immunities:
fire
poison
- damage resistances:
cold
bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- dexterity:
17
- hit dice:
13d8
- hit points:
110
- intelligence:
12
- languages:
Infernal, telepathy 120 ft.
- proficiencies:
Saving Throw: STR
- value:
6
Saving Throw: CON
- value:
7
Saving Throw: WIS
- value:
5
Saving Throw: CHA
- value:
5
Skill: Deception
- value:
5
Skill: Insight
- value:
5
Skill: Perception
- value:
8
- senses:
- darkvision:
120 ft.
- passive perception:
18
- size:
Medium
- special abilities:
- speed:
- walk:
30 ft.
- strength:
16
- subtype:
devil
- type:
fiend
- wisdom:
14