Behir
- actions:
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
- attack bonus:
10
- damage:
- 3d10+6
Constrict
Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.
- attack bonus:
10
- damage:
- 2d10+6
- 2d10+6
Lightning Breath
The behir exhales a line of lightning that is 20 ft. long and 5 ft. wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.
- damage:
- 12d10
- dc:
- usage:
- dice:
1d6
- min value:
5
- type:
recharge on roll
- alignment:
neutral evil
- armor class:
17
- challenge rating:
11
- charisma:
12
- constitution:
18
- damage immunities:
lightning
- dexterity:
16
- hit dice:
16d12
- hit points:
168
- intelligence:
7
- languages:
Draconic
- proficiencies:
Skill: Perception
- value:
6
Skill: Stealth
- value:
7
- senses:
- darkvision:
90 ft.
- passive perception:
16
- size:
Huge
- speed:
- climb:
40 ft.
- walk:
50 ft.
- strength:
23
- type:
monstrosity
- wisdom:
14