Behir
- actions:
- Bite- Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage. - attack bonus:
- 10 
- damage:
- 3d10+6
 
 
- Constrict- Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends. - attack bonus:
- 10 
- damage:
- 2d10+6
- 2d10+6
 
 
- Lightning Breath- The behir exhales a line of lightning that is 20 ft. long and 5 ft. wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one. - damage:
- 12d10
 
- dc:
- usage:
- dice:
- 1d6 
- min value:
- 5 
- type:
- recharge on roll 
 
 
 
- alignment:
- neutral evil 
- armor class:
- 17 
- challenge rating:
- 11 
- charisma:
- 12 
- constitution:
- 18 
- damage immunities:
- lightning 
 
- dexterity:
- 16 
- hit dice:
- 16d12 
- hit points:
- 168 
- intelligence:
- 7 
- languages:
- Draconic 
- proficiencies:
- Skill: Perception- value:
- 6 
 
- Skill: Stealth- value:
- 7 
 
 
- senses:
- darkvision:
- 90 ft. 
- passive perception:
- 16 
 
- size:
- Huge 
- speed:
- climb:
- 40 ft. 
- walk:
- 50 ft. 
 
- strength:
- 23 
- type:
- monstrosity 
- wisdom:
- 14