/home/explore/monsters/chuul

Chuul

actions:
  • Multiattack

    The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

    options:
    choose:

    1

    from:
      • Pincer

        count:

        2

        type:

        melee

      • Pincer

        count:

        2

        note:

        When chuul is grappling

        type:

        melee

      • Tentacles

        count:

        1

        note:

        When chuul is grappling

        type:

        melee

  • Pincer

    Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

    attack bonus:

    6

    damage:
    • 2d6+4

      Bludgeoning

  • Tentacles

    One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

    dc:
    dc type:

    CON

    dc value:

    13

    success type:

    none

alignment:

chaotic evil

armor class:

16

challenge rating:

4

charisma:

5

condition immunities:
  • Poisoned

constitution:

16

damage immunities:
  • poison

dexterity:

10

hit dice:

11d10

hit points:

93

intelligence:

5

languages:

understands Deep Speech but can't speak

proficiencies:
  • Skill: Perception

    value:

    4

senses:
darkvision:

60 ft.

passive perception:

14

size:

Large

special abilities:
  • Amphibious

    The chuul can breathe air and water.

  • Sense Magic

    The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

speed:
swim:

30 ft.

walk:

30 ft.

strength:

19

type:

aberration

wisdom:

11

© 2020 David Jones · uses the D&D 5th Edition API Database · source