/home/explore/monsters/death dog

Death Dog

actions:
  • Multiattack

    The dog makes two bite attacks.

    options:
    choose:

    1

    from:
      • Bite

        count:

        2

        type:

        melee

  • Bite

    Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

    attack bonus:

    4

    damage:
    • 1d6+2

      Bludgeoning

alignment:

neutral evil

armor class:

12

challenge rating:

1

charisma:

6

constitution:

14

dexterity:

14

hit dice:

6d8

hit points:

39

intelligence:

3

proficiencies:
  • Skill: Perception

    value:

    5

  • Skill: Stealth

    value:

    4

senses:
darkvision:

120 ft.

passive perception:

15

size:

Medium

special abilities:
  • Two-Headed

    The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

speed:
walk:

40 ft.

strength:

15

type:

monstrosity

wisdom:

13

© 2020 David Jones · uses the D&D 5th Edition API Database · source