/home/explore/monsters/dire wolf

Dire Wolf

actions:
  • Bite

    Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

    attack bonus:

    5

    damage:
    • 2d6+3

      Piercing

alignment:

unaligned

armor class:

14

challenge rating:

1

charisma:

7

constitution:

15

dexterity:

15

hit dice:

5d10

hit points:

37

intelligence:

3

proficiencies:
  • Skill: Perception

    value:

    3

  • Skill: Stealth

    value:

    4

senses:
passive perception:

13

size:

Large

special abilities:
  • Keen Hearing and Smell

    The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

  • Pack Tactics

    The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

speed:
walk:

50 ft.

strength:

17

type:

beast

wisdom:

12

© 2020 David Jones · uses the D&D 5th Edition API Database · source