Dragon Turtle
- actions:
- Bite- Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage. - attack bonus:
- 13 
- damage:
- 3d12+7
 
 
- Claw- Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage. - attack bonus:
- 13 
- damage:
- 2d8+7
 
 
- Steam Breath- The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage. - damage:
- 15d6
 
- dc:
- usage:
- dice:
- 1d6 
- min value:
- 5 
- type:
- recharge on roll 
 
 
 
- alignment:
- neutral 
- armor class:
- 20 
- challenge rating:
- 17 
- charisma:
- 12 
- constitution:
- 20 
- damage resistances:
- fire 
 
- dexterity:
- 10 
- hit dice:
- 22d20 
- hit points:
- 341 
- intelligence:
- 10 
- languages:
- Aquan, Draconic 
- proficiencies:
- Saving Throw: DEX- value:
- 6 
 
- Saving Throw: CON- value:
- 11 
 
- Saving Throw: WIS- value:
- 7 
 
 
- senses:
- darkvision:
- 120 ft. 
- passive perception:
- 11 
 
- size:
- Gargantuan 
- special abilities:
- speed:
- swim:
- 40 ft. 
- walk:
- 20 ft. 
 
- strength:
- 25 
- type:
- dragon 
- wisdom:
- 12