Duergar
- actions:
Enlarge
For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
- usage:
- rest types:
short
long
- type:
recharge after rest
Invisibility
The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it .
- usage:
- rest types:
short
long
- type:
recharge after rest
- alignment:
lawful evil
- armor class:
16
- challenge rating:
1
- charisma:
9
- constitution:
14
- damage resistances:
poison
- dexterity:
11
- hit dice:
4d8
- hit points:
26
- intelligence:
11
- languages:
Dwarvish, Undercommon
- senses:
- darkvision:
120 ft.
- passive perception:
10
- size:
Medium
- special abilities:
- speed:
- walk:
25 ft.
- strength:
14
- subtype:
dwarf
- type:
humanoid
- wisdom:
10