/home/explore/monsters/elephant

Elephant

actions:
  • Gore

    Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

    attack bonus:

    8

    damage:
    • 3d8+6

      Piercing

  • Stomp

    Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

    attack bonus:

    8

    damage:
    • 3d10+6

      Bludgeoning

alignment:

unaligned

armor class:

12

challenge rating:

4

charisma:

6

constitution:

17

dexterity:

9

hit dice:

8d12

hit points:

76

intelligence:

3

senses:
passive perception:

10

size:

Huge

special abilities:
  • Trampling Charge

    If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

speed:
walk:

40 ft.

strength:

22

type:

beast

wisdom:

11

© 2020 David Jones · uses the D&D 5th Edition API Database · source