/home/explore/monsters/elk

Elk

actions:
  • Ram

    Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

    attack bonus:

    5

    damage:
    • 1d6+3

      Bludgeoning

  • Hooves

    Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.

    attack bonus:

    5

    damage:
    • 2d4+3

      Bludgeoning

alignment:

unaligned

armor class:

10

challenge rating:

0.25

charisma:

6

constitution:

12

dexterity:

10

hit dice:

2d10

hit points:

13

intelligence:

2

senses:
passive perception:

10

size:

Large

special abilities:
  • Charge

    If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

speed:
walk:

50 ft.

strength:

16

type:

beast

wisdom:

10

© 2020 David Jones · uses the D&D 5th Edition API Database · source