/home/explore/monsters/giant goat

Giant Goat

actions:
  • Ram

    Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

    attack bonus:

    5

    damage:
    • 2d4+3

      Bludgeoning

alignment:

unaligned

armor class:

11

challenge rating:

0.5

charisma:

6

constitution:

12

dexterity:

11

hit dice:

3d10

hit points:

19

intelligence:

3

senses:
passive perception:

11

size:

Large

special abilities:
  • Charge

    If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

  • Sure-Footed

    The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

speed:
walk:

40 ft.

strength:

17

type:

beast

wisdom:

12

© 2020 David Jones · uses the D&D 5th Edition API Database · source