/home/explore/monsters/giant octopus/actions
  • Tentacles

    Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

    attack bonus:

    5

    damage:
    • 2d6+3

      Bludgeoning

  • Ink Cloud

    A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

    usage:
    rest types:
    • short

    • long

    type:

    recharge after rest

© 2020 David Jones · uses the D&D 5th Edition API Database · source