/home/explore/monsters/giant scorpion

Giant Scorpion

actions:
  • Claw

    Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

    attack bonus:

    4

    damage:
    • 1d8+2

      Bludgeoning

  • Multiattack

    The scorpion makes three attacks: two with its claws and one with its sting.

    options:
    choose:

    1

    from:
      • Claw

        count:

        2

        type:

        melee

      • Sting

        count:

        1

        type:

        melee

  • Sting

    Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

    attack bonus:

    4

    damage:
    • 1d10+2

      Piercing

alignment:

unaligned

armor class:

15

challenge rating:

3

charisma:

3

constitution:

15

dexterity:

13

hit dice:

7d10

hit points:

52

intelligence:

1

senses:
blindsight:

60 ft.

passive perception:

9

size:

Large

speed:
walk:

40 ft.

strength:

15

type:

beast

wisdom:

9

© 2020 David Jones · uses the D&D 5th Edition API Database · source