/home/explore/monsters/giant sea horse

Giant Sea Horse

actions:
  • Ram

    Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

    attack bonus:

    3

    damage:
    • 1d6+1

      Bludgeoning

alignment:

unaligned

armor class:

13

challenge rating:

0.5

charisma:

5

constitution:

11

dexterity:

15

hit dice:

3d10

hit points:

16

intelligence:

2

senses:
passive perception:

11

size:

Large

special abilities:
  • Charge

    If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

  • Water Breathing

    The sea horse can breathe only underwater.

speed:
swim:

40 ft.

walk:

0 ft.

strength:

12

type:

beast

wisdom:

12

© 2020 David Jones · uses the D&D 5th Edition API Database · source