/home/explore/monsters/giant toad

Giant Toad

actions:
  • Bite

    Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can't bite another target.

    attack bonus:

    4

    damage:
    • 1d10+8

      Piercing

    • 1d10

      Poison

  • Swallow

    The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time.

    If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

alignment:

unaligned

armor class:

11

challenge rating:

1

charisma:

3

constitution:

13

dexterity:

13

hit dice:

6d10

hit points:

39

intelligence:

2

senses:
darkvision:

30 ft.

passive perception:

10

size:

Large

special abilities:
  • Amphibious

    The toad can breathe air and water

  • Standing Leap

    The toad's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start.

speed:
swim:

40 ft.

walk:

20 ft.

strength:

15

type:

beast

wisdom:

10

© 2020 David Jones · uses the D&D 5th Edition API Database · source