/home/explore/monsters/giant wasp

Giant Wasp

actions:
  • Sting

    Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

    attack bonus:

    4

    damage:
    • 1d6+2

      Piercing

alignment:

unaligned

armor class:

12

challenge rating:

0.5

charisma:

3

constitution:

10

dexterity:

14

hit dice:

3d8

hit points:

13

intelligence:

1

senses:
passive perception:

10

size:

Medium

speed:
fly:

50 ft.

swim:

50 ft.

walk:

10 ft.

strength:

10

type:

beast

wisdom:

10

© 2020 David Jones · uses the D&D 5th Edition API Database · source