/home/explore/monsters/gnoll

Gnoll

actions:
  • Bite

    Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

    attack bonus:

    4

    damage:
    • 1d4+2

      Piercing

  • Spear

    Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

    attack bonus:

    4

    damage:
    • choose:

      1

      from:
      • 1d6+2

        Piercing

      • 1d8+2

        Piercing

      type:

      damage

  • Longbow

    Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

    attack bonus:

    3

    damage:
    • 1d8+1

      Piercing

alignment:

chaotic evil

armor class:

15

challenge rating:

0.5

charisma:

7

constitution:

11

dexterity:

12

hit dice:

5d8

hit points:

22

intelligence:

6

languages:

Gnoll

senses:
darkvision:

60 ft.

passive perception:

10

size:

Medium

special abilities:
  • Rampage

    When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

speed:
walk:

30 ft.

strength:

14

subtype:

gnoll

type:

humanoid

wisdom:

10

© 2020 David Jones · uses the D&D 5th Edition API Database · source