/home/explore/monsters/goat

Goat

actions:
  • Ram

    Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

    attack bonus:

    3

    damage:
    • 1d4+1

      Bludgeoning

alignment:

unaligned

armor class:

10

charisma:

5

constitution:

11

dexterity:

10

hit dice:

1d8

hit points:

4

intelligence:

2

senses:
passive perception:

10

size:

Medium

special abilities:
  • Charge

    If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

  • Sure-Footed

    The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

speed:
walk:

40 ft.

strength:

12

type:

beast

wisdom:

10

© 2020 David Jones · uses the D&D 5th Edition API Database · source