/home/explore/monsters/gray ooze

Gray Ooze

actions:
  • Pseudopod

    Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

    attack bonus:

    3

    damage:
    • 1d6+1

      Bludgeoning

    • 2d6

      Acid

alignment:

unaligned

armor class:

8

challenge rating:

0.5

charisma:

2

condition immunities:
  • Blinded

  • Charmed

  • Deafened

  • Exhaustion

  • Frightened

  • Prone

constitution:

16

damage resistances:
  • acid

  • cold

  • fire

dexterity:

6

hit dice:

3d8

hit points:

22

intelligence:

1

proficiencies:
  • Skill: Stealth

    value:

    2

senses:
blindsight:

60 ft. (blind beyond this radius)

passive perception:

8

size:

Medium

special abilities:
  • Amorphous

    The ooze can move through a space as narrow as 1 inch wide without squeezing.

  • Corrode Metal

    Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

    The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

  • False Appearance

    While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

speed:
climb:

10 ft.

walk:

10 ft.

strength:

12

type:

ooze

wisdom:

6

© 2020 David Jones · uses the D&D 5th Edition API Database · source