Green Hag
- actions:
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
- attack bonus:
6
- damage:
- 2d8+4
- alignment:
neutral evil
- armor class:
17
- challenge rating:
3
- charisma:
14
- constitution:
16
- dexterity:
12
- hit dice:
11d8
- hit points:
82
- intelligence:
13
- languages:
Common, Draconic, Sylvan
- proficiencies:
Skill: Arcana
- value:
3
Skill: Deception
- value:
4
Skill: Perception
- value:
4
Skill: Stealth
- value:
3
- senses:
- darkvision:
60 ft.
- passive perception:
14
- size:
Medium
- special abilities:
Innate Spellcasting
The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:
At will: dancing lights, minor illusion, vicious mockery
- spellcasting:
- ability:
- dc:
12
- spells:
Dancing Lights
- usage:
- type:
at will
Minor Illusion
- usage:
- type:
at will
Vicious Mockery
- usage:
- type:
at will
- speed:
- walk:
30 ft.
- strength:
18
- type:
fey
- wisdom:
14