Gynosphinx
- actions:
Multiattack
The sphinx makes two claw attacks.
- options:
- choose:
1
- from:
Claw
- count:
2
- type:
melee
Claw
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
- attack bonus:
9
- damage:
- 2d8+4
- alignment:
lawful neutral
- armor class:
17
- challenge rating:
11
- charisma:
18
- condition immunities:
- constitution:
16
- damage immunities:
psychic
- damage resistances:
bludgeoning, piercing, and slashing from nonmagical weapons
- dexterity:
15
- hit dice:
16d10
- hit points:
136
- intelligence:
18
- languages:
Common, Sphinx
- legendary actions:
- proficiencies:
Skill: Arcana
- value:
12
Skill: History
- value:
12
Skill: Perception
- value:
8
Skill: Religion
- value:
8
- senses:
- passive perception:
18
- truesight:
120 ft.
- size:
Large
- special abilities:
Spellcasting
The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:
- Cantrips (at will): mage hand, minor illusion, prestidigitation
- 1st level (4 slots): detect magic, identify, shield
- 2nd level (3 slots): darkness, locate object, suggestion
- 3rd level (3 slots): dispel magic, remove curse, tongues
- 4th level (3 slots): banishment, greater invisibility
- 5th level (1 slot): legend lore
- spellcasting:
- ability:
- components required:
V
S
- dc:
16
- level:
9
- modifier:
8
- school:
wizard
- slots:
- 1:
4
- 2:
3
- 3:
3
- 4:
3
- 5:
1
- spells:
Detect Magic
- level:
1
Identify
- level:
1
Shield
- level:
1
Darkness
- level:
2
Locate Object
- level:
2
Suggestion
- level:
2
Dispel Magic
- level:
3
Remove Curse
- level:
3
Tongues
- level:
3
Banishment
- level:
4
Greater Invisibility
- level:
4
Legend Lore
- level:
5
- speed:
- fly:
60 ft.
- walk:
40 ft.
- strength:
18
- type:
monstrosity
- wisdom:
18