/home/explore/monsters/ice mephit/actions
  • Claws

    Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

    attack bonus:

    3

    damage:
    • 1d4+1

      Slashing

    • 1d4

      Cold

  • Frost Breath (Recharge 6)

    The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

    damage:
    • 2d4

      Cold

    dc:
    dc type:

    DEX

    dc value:

    23

    success type:

    half

  • Variant: Summon Mephits

    The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

    usage:
    times:

    1

    type:

    per day

© 2020 David Jones · uses the D&D 5th Edition API Database · source