/home/explore/monsters/imp/actions
  • Sting (Bite in Beast Form)

    Melee Weapon Attack: +5 to hit, reach 5 ft ., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

    attack bonus:

    5

    damage:
    • 1d4+3

      Piercing

  • Invisibility

    The imp magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

© 2020 David Jones · uses the D&D 5th Edition API Database · source