/home/explore/monsters/imp/special abilities
  • Shapechanger

    The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

  • Devil's Sight

    Magical darkness doesn't impede the imp's darkvision.

  • Magic Resistance

    The imp has advantage on saving throws against spells and other magical effects.

  • Variant: Familiar

    The imp can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the quasit senses as long as they are within 1 mile of each other. While the imp is within 10 feet of its master, the master shares the quasit's Magic Resistance trait. At any time and for any reason, the imp can end its service as a familiar, ending the telepathic bond.

© 2020 David Jones · uses the D&D 5th Edition API Database · source