Iron Golem
- actions:
Sword
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
- attack bonus:
13
- damage:
- 3d10+7
Poison Breath
The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (l0d8) poison damage on a failed save, or half as much damage on a successful one.
- damage:
- 10d8
- dc:
- usage:
- dice:
1d6
- min value:
5
- type:
recharge on roll
- alignment:
unaligned
- armor class:
20
- challenge rating:
16
- charisma:
1
- condition immunities:
- constitution:
20
- damage immunities:
fire
poison
psychic
bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
- dexterity:
9
- hit dice:
20d10
- hit points:
210
- intelligence:
3
- languages:
understands the languages of its creator but can't speak
- senses:
- darkvision:
120 ft.
- passive perception:
10
- size:
Large
- special abilities:
- speed:
- walk:
30 ft.
- strength:
24
- type:
construct
- wisdom:
11