Iron Golem
- actions:
- Sword- Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage. - attack bonus:
- 13 
- damage:
- 3d10+7
 
 
- Poison Breath- The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (l0d8) poison damage on a failed save, or half as much damage on a successful one. - damage:
- 10d8
 
- dc:
- usage:
- dice:
- 1d6 
- min value:
- 5 
- type:
- recharge on roll 
 
 
 
- alignment:
- unaligned 
- armor class:
- 20 
- challenge rating:
- 16 
- charisma:
- 1 
- condition immunities:
- constitution:
- 20 
- damage immunities:
- fire 
- poison 
- psychic 
- bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine 
 
- dexterity:
- 9 
- hit dice:
- 20d10 
- hit points:
- 210 
- intelligence:
- 3 
- languages:
- understands the languages of its creator but can't speak 
- senses:
- darkvision:
- 120 ft. 
- passive perception:
- 10 
 
- size:
- Large 
- special abilities:
- speed:
- walk:
- 30 ft. 
 
- strength:
- 24 
- type:
- construct 
- wisdom:
- 11