/home/explore/monsters/kraken/actions
  • Multiattack

    The kraken makes three tentacle attacks, each of which it can replace with one use of Fling.

    options:
    choose:

    1

    from:
      • Tentacle

        count:

        3

        type:

        melee

      • Tentacle

        count:

        2

        type:

        melee

      • Fling

        count:

        1

        type:

        melee

      • Tentacle

        count:

        1

        type:

        melee

      • Fling

        count:

        2

        type:

        melee

      • Fling

        count:

        3

        type:

        melee

  • Bite

    Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 23 (3d8 + 10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

    attack bonus:

    7

    damage:
    • 3d8+10

      Piercing

  • Tentacle

    Melee Weapon Attack: +7 to hit, reach 30 ft., one target. Hit: 20 (3d6 + 10) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.

    attack bonus:

    7

    damage:
    • 3d6+10

      Bludgeoning

  • Fling

    One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.

  • Lightning Storm

    The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

    damage:
    • 4d10

      Lightning

    dc:
    dc type:

    DEX

    dc value:

    23

    success type:

    half

© 2020 David Jones · uses the D&D 5th Edition API Database · source