/home/explore/monsters/kraken/special abilities
  • Amphibious

    The kraken can breathe air and water.

  • Freedom of Movement

    The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

  • Siege Monster

    The kraken deals double damage to objects and structures.

© 2020 David Jones · uses the D&D 5th Edition API Database · source