Lamia
- actions:
Multiattack
The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
- options:
- choose:
1
- from:
Claws
- count:
1
- type:
melee
Intoxicating Touch
- count:
1
- type:
ability
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
- attack bonus:
5
- damage:
- 2d10+3
Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- attack bonus:
5
- damage:
- 1d4+3
- alignment:
chaotic evil
- armor class:
13
- challenge rating:
4
- charisma:
16
- constitution:
15
- dexterity:
13
- hit dice:
13d10
- hit points:
97
- intelligence:
14
- languages:
Abyssal, Common
- proficiencies:
Skill: Deception
- value:
7
Skill: Insight
- value:
4
Skill: Stealth
- value:
3
- senses:
- darkvision:
60 ft.
- passive perception:
12
- size:
Large
- special abilities:
Innate Spellcasting
The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas
- spellcasting:
- ability:
- dc:
13
- spells:
Major Image
- notes:
Any Humanoid Form
- usage:
- type:
at will
Charm Person
- usage:
- times:
3
- type:
per day
Mirror Image
- usage:
- times:
3
- type:
per day
Scrying
- usage:
- times:
3
- type:
per day
Suggestion
- usage:
- times:
3
- type:
per day
Geas
- usage:
- times:
1
- type:
per day
- speed:
- walk:
30 ft.
- strength:
16
- type:
monstrosity
- wisdom:
15