Lamia
- actions:
- Multiattack- The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch. - options:
- choose:
- 1 
- from:
- Claws- count:
- 1 
- type:
- melee 
 
- Intoxicating Touch- count:
- 1 
- type:
- ability 
 
 
 
 
 
- Claws- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage. - attack bonus:
- 5 
- damage:
- 2d10+3
 
 
- Dagger- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. - attack bonus:
- 5 
- damage:
- 1d4+3
 
 
 
- alignment:
- chaotic evil 
- armor class:
- 13 
- challenge rating:
- 4 
- charisma:
- 16 
- constitution:
- 15 
- dexterity:
- 13 
- hit dice:
- 13d10 
- hit points:
- 97 
- intelligence:
- 14 
- languages:
- Abyssal, Common 
- proficiencies:
- Skill: Deception- value:
- 7 
 
- Skill: Insight- value:
- 4 
 
- Skill: Stealth- value:
- 3 
 
 
- senses:
- darkvision:
- 60 ft. 
- passive perception:
- 12 
 
- size:
- Large 
- special abilities:
- Innate Spellcasting- The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas - spellcasting:
- ability:
- dc:
- 13 
- spells:
- Major Image- notes:
- Any Humanoid Form 
- usage:
- type:
- at will 
 
 
- Charm Person- usage:
- times:
- 3 
- type:
- per day 
 
 
- Mirror Image- usage:
- times:
- 3 
- type:
- per day 
 
 
- Scrying- usage:
- times:
- 3 
- type:
- per day 
 
 
- Suggestion- usage:
- times:
- 3 
- type:
- per day 
 
 
- Geas- usage:
- times:
- 1 
- type:
- per day 
 
 
 
 
 
 
- speed:
- walk:
- 30 ft. 
 
- strength:
- 16 
- type:
- monstrosity 
- wisdom:
- 15