Lizardfolk
- actions:
- Multiattack- The lizardfolk makes two melee attacks, each one with a different weapon. - options:
- choose:
- 1 
- from:
- Bite- count:
- 1 
- type:
- melee 
 
- Heavy Club- count:
- 1 
- type:
- melee 
 
 
- Bite- count:
- 1 
- type:
- melee 
 
- Spiked Shield- count:
- 1 
- type:
- melee 
 
 
- Javelin- count:
- 1 
- type:
- melee 
 
- Heavy Club- count:
- 1 
- type:
- melee 
 
 
- Spiked Shield- count:
- 1 
- type:
- melee 
 
- Javelin- count:
- 1 
- type:
- melee 
 
 
- Spiked Shield- count:
- 1 
- type:
- melee 
 
- Heavy Club- count:
- 1 
- type:
- melee 
 
 
 
 
 
- Bite- Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. - attack bonus:
- 4 
- damage:
- 1d6+2
 
 
 
- alignment:
- neutral 
- armor class:
- 15 
- challenge rating:
- 0.5 
- charisma:
- 7 
- constitution:
- 13 
- dexterity:
- 10 
- hit dice:
- 4d8 
- hit points:
- 22 
- intelligence:
- 7 
- languages:
- Draconic 
- proficiencies:
- Skill: Perception- value:
- 3 
 
- Skill: Stealth- value:
- 4 
 
- Skill: Survival- value:
- 5 
 
 
- senses:
- passive perception:
- 13 
 
- size:
- Medium 
- special abilities:
- speed:
- swim:
- 30 ft. 
- walk:
- 30 ft. 
 
- strength:
- 15 
- subtype:
- lizardfolk 
- type:
- humanoid 
- wisdom:
- 12