Lizardfolk
- actions:
Multiattack
The lizardfolk makes two melee attacks, each one with a different weapon.
- options:
- choose:
1
- from:
Bite
- count:
1
- type:
melee
Heavy Club
- count:
1
- type:
melee
Bite
- count:
1
- type:
melee
Spiked Shield
- count:
1
- type:
melee
Javelin
- count:
1
- type:
melee
Heavy Club
- count:
1
- type:
melee
Spiked Shield
- count:
1
- type:
melee
Javelin
- count:
1
- type:
melee
Spiked Shield
- count:
1
- type:
melee
Heavy Club
- count:
1
- type:
melee
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- attack bonus:
4
- damage:
- 1d6+2
- alignment:
neutral
- armor class:
15
- challenge rating:
0.5
- charisma:
7
- constitution:
13
- dexterity:
10
- hit dice:
4d8
- hit points:
22
- intelligence:
7
- languages:
Draconic
- proficiencies:
Skill: Perception
- value:
3
Skill: Stealth
- value:
4
Skill: Survival
- value:
5
- senses:
- passive perception:
13
- size:
Medium
- special abilities:
- speed:
- swim:
30 ft.
- walk:
30 ft.
- strength:
15
- subtype:
lizardfolk
- type:
humanoid
- wisdom:
12