/home/explore/monsters/magmin/special abilities
  • Death Burst

    When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

    damage:
    • 2d6

      Fire

    dc:
    dc type:

    DEX

    dc value:

    11

    success type:

    half

  • Ignited Illumination

    As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.

© 2020 David Jones · uses the D&D 5th Edition API Database · source